[h1]7. Science and Technologies[/h1]

There are 5 fields of science, each has 12 tiers of technologies, typically around 2-3 technologies per tier. To unlock a new tier, you need to have at least one technology of the lower tier.

Technologies are semi randomized and hidden (can see only up to 2 tiers above the currently unlocked tier). This can be adjusted upon game start via Extra rules.


[b]Research points generation[/b]
Research points are generated each turn by planets, cities, populations, access to various rare space objects (blue suns, black holes proximity). Extra one time research points can be gained via various audience events, expeditions, etc. Overall, a big, healthy and happy Empire will generate more research points.

There are also percentage modifiers to research points generation like certain laws, technologies, Science budget setting.


[b]Field of science prioritization[/b]
You can prioritize certain fields of science by assigning laboratories to each field of science on Technologies screen. Each laboratory grants a percentage bonus to the total number of research points generated for this field of science each turn.